Silver Manufacturers

  • ( Origin : Taiwan & Mainland China Manufacturer & Supplier )
    Double Hero has been a manufacturer & exporter of sunglasses for more than 16 years. Our products include Virtual Reality, sunglasses, sporting eyewear, reading glasses, etc. Every year, more than 14,400,000 pairs of sunglasses accompanied by relevant articles are distributed all over the world by our large number of customers who we are greatly appreciate and hold in the highest esteem. Rich experience, a wide range of products and customers' trust are advantages we particularly cherish; we deeply believe they are the main factors that enable us to keep long-lasting business in today's highly competitive markets place. Day by day we strive to be on the cutting edge of our market. Therefore, you can always find what you are looking for in our product collections and relevant accessories.

Standard Suppliers

  • HTC Corp.

    HTC brings brilliance to life through leading innovation in smart mobile device and experience design. Beginning with a vision to put a personal computer in the palm of our customers’ hands, we have led the way in the evolution from palm PC to smartphone. The Pursuit of Brilliance is at the heart of everything we do, inspiring best-in-class design and game-changing mobile experiences for consumers around the world. At HTC, the Pursuit of Brilliance is the impulse to create, to venture into the unknown with an unwavering dedication to bring innovative design to life. It pushes us everyday to re-imagine new ways to connect the world, our consumers, and their pursuits in ways never before thought possible.
  • Shenzhen Intek Technology Co., Ltd.

    Shenzhen Intek Technology Co., Ltd Our industry experience spans seven years, based on the DVB-S/S2, DVB-T/T2, now our factory agent a New powerful brand VIGICA. Now, we develop a series 3D VR Virtual Reality Headsets/Glasses. For more information, please contact us or visit our website.
  • Dongguan Shinecon Plastic Electronics Co., Ltd.

    Shinecon founded in 2005, is specialized in manufacturing mobile phone accessories, mobile power manufacturing and export enterprise, manufacturing base is located in Dongguan, Guangdong, China. After nine years of development, Shinecon to strict quality management system as the foundation, mobile phone accessories mobile power in the field of manufacturing technology and innovation, to become one of the market is known for quality professional brand. Shinecon nine adhere to professional-quality, millions of users with excellent quality accessories boutique, consumers win, engineers and industrial customers the unanimous recognition and praise. Shinecon adhere to design a unique understanding: lessons aesthetic concept of modern fashion design, while well versed in the Oriental aesthetic...
  • Virtual Realities, LLC

    Since 1992, Virtual Realities, LLC. has been the world’s leading distributor of 3D peripheral products, input/output devices, bundled software, and integrated systems to the educational, industrial, entertainment, and military markets. In addition to selling our own product line of head mounted displays and motion tracking systems, we are also the leading reseller of many other display and tracking products. Our primary goal is to provide our customers with integrated turnkey solutions that deal with Professional Virtual Reality applications. Whatever your industry, we can define and deliver an immersive solution that saves money, enhances safety, improves time to market, entertains, or presents your marketing message in powerful new ways. Our Skilled Team of Professionals include Technicians,...
What is Virtual reality?

Virtual reality or virtual realities (VR), which can be referred to as immersive multimedia or computer-simulated reality, replicates an environment that simulates a physical presence in places in the real world or an imagined world, allowing the user to interact in that world. Virtual realities artificially create sensory experiences, which can include sight, hearing, touch, and smell.

Most up-to-date virtual realities are displayed either on a computer screen or with special stereoscopic displays, and some simulations include additional sensory information and focus on real sound through speakers or headphones targeted towards VR users. Some advanced haptic systems now include tactile information, generally known as force feedback in medical, gaming and military applications. Furthermore, virtual reality covers remote communication environments which provide virtual presence of users with the concepts of telepresence and telexistence or a virtual artifact (VA) either through the use of standard input devices such as a keyboard and mouse, or through multimodal devices such as a wired glove or omnidirectional treadmills. The simulated environment can be similar to the real world in order to create a lifelike experience—for example, in simulations for pilot or combat training—or it can differ significantly from reality, such as in VR games.

Concerns and challenges

What the phrase "virtual reality" means or refers to, is not always unambiguous. In the book The Metaphysics of Virtual Reality by Michael R. Heim, seven different concepts of virtual reality are identified: simulation, interaction, artificiality, immersion, telepresence, full-body immersion, and network communication.

There has been an increase in interest in the potential social impact of new technologies, such as virtual reality. In the book Infinite Reality: Avatars, Eternal Life, New Worlds, and the Dawn of the Virtual Revolution, Blascovich and Bailenson review the literature on the psychology and sociology behind life in virtual reality.

In addition, Mychilo S. Cline, in his book Power, Madness, and Immortality: The Future of Virtual Reality, argues that virtual reality will lead to a number of important changes in human life and activity. He argues that virtual reality will be integrated into daily life and activity, and will be used in various human ways. Another such speculation has been written up on how to reach ultimate happiness via virtual reality. He also argues that techniques will be developed to influence human behavior, interpersonal communication, and cognition. As we spend more and more time in virtual space, there would be a gradual "migration to virtual space", resulting in important changes in economics, worldview, and culture.

Philosophical implications of the concept of VR are discussed in books including Philip Zhai's Get Real: A Philosophical Adventure in Virtual Reality (1998) and Digital Sensations: Space, Identity and Embodiment in Virtual Reality (1999), written by Ken Hillis.

Virtual reality technology faces a number of challenges, most of which involve motion sickness and technical matters. Users might become disoriented in a purely virtual environment, causing balance issues; computer latency might affect the simulation, providing a less-than-satisfactory end-user experience; the complicated nature of head-mounted displays and input systems such as specialized gloves and boots may require specialized training to operate, and navigating the non-virtual environment (if the user is not confined to a limited area) might prove dangerous without external sensory information.

VR audio developer Varun Nair points out that from a design perspective, sound for VR is still very much an open book. Many of the game audio design principles, especially those related to FPS games, crumble in virtual reality. He encourages more sound designers to get involved in virtual reality audio to experiment and push VR audio forward.


source: Wikipedia, the free encyclopedia

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